Gamification Design Based Research on Fitness Mobile Application for University Students.
Fengjiao CaiGuanyu DaiTing HanPublished in: HCI (17) (2016)
Keyphrases
- university students
- mobile applications
- user experience
- mobile learning
- mobile devices
- mobile phone
- m learning
- learning outcomes
- genetic algorithm
- genetic programming
- evolutionary algorithm
- fitness function
- learning analytics
- user behavior
- mobile users
- questionnaire survey
- mobile environments
- mobile services
- smart phones
- perceived usefulness
- context aware
- end users
- experimental design
- user interface
- mobile technologies
- learning activities
- design process
- location based services
- game design
- user interaction
- collaborative learning
- language learning
- learning sciences
- learning experience