An Approach to Exploiting Personal Memories in Humanoid Robots Serious Games for Cognitive Stimulation of Older Adults.
Benedetta CatricalàDavide CoffaroMarco MancaAndrea MattioliFabio PaternòCarmen SantoroPublished in: EMPATHY@AVI (2022)
Keyphrases
- serious games
- older adults
- humanoid robot
- virtual environment
- video games
- multi modal
- computer literacy
- smart home
- computer games
- design principles
- human motion
- ambient assisted living
- learning processes
- educational games
- learning scenarios
- user groups
- assistive technology
- learning algorithm
- service oriented
- government services
- distance learning
- online learning
- multimedia