Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
Teresa HirzleFabian FischbachJulian KarlbauerPascal JansenJan GugenheimerEnrico RukzioAndreas BullingPublished in: ACM Trans. Comput. Hum. Interact. (2022)
Keyphrases
- virtual reality
- virtual environment
- digital museum
- augmented reality
- virtual museum
- computer graphics
- three dimensional
- virtual world
- photorealistic
- virtual reality technology
- computer animation
- real time
- virtual humans
- multi sensory
- collaborative virtual environments
- multi agent
- video camera
- virtual reality environments
- eye gaze
- eye tracking
- image processing