Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games.
Petar JercicPublished in: ICEC-JCSG (2019)
Keyphrases
- serious games
- decision making
- virtual environment
- decision makers
- video games
- game engine
- educational games
- eye tracking
- flow velocity
- game design
- game play
- design principles
- intelligent tutoring
- game development
- usability testing
- virtual characters
- learning processes
- digital games
- game based learning
- mental states
- eye tracker
- learning scenarios
- case study
- educational tools
- eye gaze
- reinforcement learning
- business process
- data structures and algorithms
- social skills
- databases