Differences between the iterated prisoner's dilemma and the chicken game under noisy conditions.
Bengt CarlssonK. Ingemar JönssonPublished in: SAC (2002)
Keyphrases
- game theoretic
- game playing
- statistically significant
- computer games
- noisy data
- video games
- game theory
- sufficient conditions
- nash equilibrium
- noisy environments
- educational games
- game play
- game design
- role playing
- pursuit evasion
- monte carlo tree search
- information systems
- environmental conditions
- serious games
- incomplete data
- cooperative
- case study