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Computing Branching Distances Using Quantitative Games.
Uli Fahrenberg
Axel Legay
Karin Quaas
Published in:
ICTAC (2019)
Keyphrases
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computer games
game theory
video games
qualitative and quantitative
perfect information
genetic algorithm
distance measure
euclidean distance
game play
data sets
data mining
branch and bound
nash equilibria