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Computing Branching Distances Using Quantitative Games.

Uli FahrenbergAxel LegayKarin Quaas
Published in: ICTAC (2019)
Keyphrases
  • computer games
  • game theory
  • video games
  • qualitative and quantitative
  • perfect information
  • genetic algorithm
  • distance measure
  • euclidean distance
  • game play
  • data sets
  • data mining
  • branch and bound
  • nash equilibria