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Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases.
Marie A. Jarrell
Reza Ghaiumy Anaraky
Bart P. Knijnenburg
Erin Ash
Published in:
CHI (2021)
Keyphrases
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game play
video games
computer games
multimedia
video content
video data
learning processes
video frames
video sequences
serious games
video streams
game design
game playing
key frames
video analysis
social networks
game ai