Level of detail based network adapted synchronization for cloud gaming.
Richard Ewelle EwelleYannick FrancilletteGhulam MahdiAbdelkader GouaïchNadia HocinePublished in: CGAMES (2013)
Keyphrases
- cloud computing
- network model
- computer networks
- network structure
- network traffic
- data flow
- genetic algorithm
- data mining
- network parameters
- complex networks
- communication networks
- distributed network
- computing platform
- heterogeneous networks
- network architecture
- computer games
- peer to peer
- wireless sensor networks
- learning algorithm