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Using Real-Time 3D Rendering to Improve Graphic Novel Production Efficiencies.

Rafal BanasiakTheodor Wyeld
Published in: IV (2) (2019)
Keyphrases
  • real time
  • high fidelity
  • graphics hardware
  • high quality
  • information systems
  • expert systems
  • high speed
  • computer vision
  • data streams
  • real time systems
  • real time rendering