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Using App Inventor for creating apps to support m-learning experiences: A case study.
Antonio Ortega-García
Antonio Ruiz-Martínez
Rafael Valencia-García
Published in:
Comput. Appl. Eng. Educ. (2018)
Keyphrases
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m learning
mobile applications
mobile apps
mobile technologies
learning contexts
lifelong learning
mobile phone
mobile learning
case study
learning opportunities
mobile devices
educational contexts
user experience
e learning
distance education
smart phones
mobile users
end users
context aware
learning content
knowledge management
mobile platforms
learning technologies