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Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development.
Lingyuan Li
Guo Freeman
Nathan J. McNeese
Published in:
Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
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end users
game development
live streaming
peer to peer
user experience
development process
key features
user interface
distributed systems
video games
educational games
game play
service providers
serious games
path finding
virtual world
collaborative learning
technology enhanced learning
game based learning