Harnessing player creativity to broaden the appeal of location based games.
Paul CoultonKate LundAndrew WilsonPublished in: BCS HCI (2010)
Keyphrases
- game play
- pure nash equilibria
- boolean games
- repeated games
- two player games
- imperfect information
- game players
- idea generation
- board game
- video games
- multi player
- game mechanics
- computer games
- human players
- computer poker
- game playing
- game design
- playing games
- game theory
- game theoretic
- educational games
- collective intelligence
- opponent modeling
- card game
- location based services
- evaluation function
- general game playing
- perfect information
- nash equilibrium
- incomplete information
- weighted voting games
- mobile devices
- mixed strategy
- nash equilibria
- game tree
- online game
- location information
- design process
- weighted majority
- solution concepts
- learning process
- cooperative
- games played