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Branching Time, Perfect Information Games, and Backward Induction.

Giacomo Bonanno
Published in: Games Econ. Behav. (2001)
Keyphrases
  • perfect information
  • card games
  • imperfect information
  • subgame perfect equilibrium
  • card game
  • game tree
  • board game
  • temporal reasoning
  • learning environment
  • programming language
  • game tree search
  • human players