Classcraft: from gamification to ludicization of classroom management.
Eric SanchezShawn YoungCaroline Jouneau-SionPublished in: Educ. Inf. Technol. (2017)
Keyphrases
- management system
- knowledge management
- information management
- pilot study
- data management
- information systems
- online learning
- collaborative environments
- data processing
- learning activities
- professional development
- game design
- cooperative learning
- deaf students
- game based learning
- network management
- decision support
- learning environment