Rapid Scout: Bridging the Gulf Between Physical and Virtual Environments.
David S. RansonEmily S. PattersonDaniel L. KidwellGavin A. RennerMike L. MatthewsJames M. CorbanEmil SeculovConstantine S. SouhlerisPublished in: CHI (1996)
Keyphrases
- virtual environment
- physical environment
- virtual space
- virtual reality
- virtual world
- physical space
- multi user
- computer graphics
- physical world
- learning processes
- serious games
- virtual humans
- collision detection
- virtual learning environments
- virtual training
- virtual characters
- real environment
- real time
- synthetic characters
- interaction model
- real world