Odin's Helmet: A Head-Worn Haptic Feedback Device to Simulate G-Forces on the Human Body in Virtual Reality.
Matthias HoppeDaria OskinaAlbrecht SchmidtThomas KoschPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- virtual reality
- human body
- force feedback
- haptic feedback
- head orientation
- virtual environment
- three dimensional
- pedestrian detection
- motion capture
- body parts
- photorealistic
- pose estimation
- activity recognition
- human motion
- augmented reality
- computer graphics
- virtual humans
- virtual space
- virtual world
- real time
- human pose
- body pose
- upper body
- needle insertion
- markerless
- medical images
- joint angles
- visual feedback
- control system
- image sequences
- computer vision