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Reach-Avoid Differential Games with Targets and Obstacles Depending on Controls.
Emmanuel N. Barron
Published in:
Dyn. Games Appl. (2018)
Keyphrases
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video games
game theory
game design
computer games
target recognition
learning games
game playing
target detection
game development
nash equilibria
game players
coalitional games
multi target
learning agents
repeated games
database
serious games
learning algorithm