Bringing Video Game Characters into the Real World on a Holographic Light Field Display.
Jorge Arroyo-PalaciosMahdi AzmandianSteven OsmanPublished in: IVA (2019)
Keyphrases
- video games
- light field
- learning experience
- super resolution
- face recognition across pose
- imaging systems
- image formation
- game play
- multi view
- light field rendering
- image based rendering
- game design
- educational games
- game playing
- serious games
- computer games
- epipolar plane
- scene depth
- densely sampled
- single shot
- video frames
- computer vision
- liquid crystal
- pairwise
- active learning
- machine learning