The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Costas BoletsisSimon McCallumPublished in: AVR (1) (2017)
Keyphrases
- lessons learned
- augmented reality
- case study
- serious games
- participatory design
- virtual reality
- mixed reality
- virtual objects
- development process
- real environment
- human computer interaction
- real scenes
- design principles
- game development
- virtual environment
- software development
- camera tracking
- head mounted display
- computer generated imagery
- design process
- software engineering
- user interface
- game design
- educational games
- learning scenarios
- image processing
- tangible interaction
- computer vision