Good practices to influence engagement and learning outcomes on a traditional introductory programming course.
Antonella CarbonaroPublished in: Interact. Learn. Environ. (2019)
Keyphrases
- programming course
- learning outcomes
- learning environment
- individual differences
- learning gains
- learning experience
- learning opportunities
- student learning
- collaborative learning
- learning processes
- open ended
- peer interaction
- learning styles
- source code
- learning achievement
- computer programming
- university students
- software testing
- learning systems
- students learning
- teaching materials
- learning process
- computer supported collaborative learning
- e learning
- learning activities
- case study