Fast Grid-Based Path Finding for Video Games.
William LeeRamon LawrencePublished in: Canadian Conference on AI (2013)
Keyphrases
- video games
- path finding
- learning experience
- path planning
- heuristic search
- search algorithm
- game play
- computer games
- educational games
- game development
- hill climbing
- game playing
- optimal path
- rule learning
- game design
- concept learning
- dynamic programming
- complexity analysis
- ai planning
- learning environment
- neural network