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Hybrid natural and structured audio coding for 3D scenes.
Stefano Battista
Giorgio Zoia
Aleksandar Simeonov
Ruohua Zhou
Published in:
ICME (1) (2002)
Keyphrases
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d scene
single image
depth map
image based rendering
optical flow
image space
multimedia
moving camera
planar surfaces
photorealistic
coding method
coding scheme
viewpoint
view synthesis
realistic rendering
frame rate
view dependent
active learning
image sequences