Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint.
Takahiro KosakaTomohito HattoriHiroyuki KuboShigeo MorishimaPublished in: SIGGRAPH ASIA Posters (2012)
Keyphrases
- depth map
- viewpoint
- d scene
- high quality
- free viewpoint
- depth information
- view dependent
- multi view
- view synthesis
- free viewpoint video
- image based rendering
- three dimensional
- stereo matching
- view interpolation
- multiple views
- depth data
- image sequences
- d objects
- high resolution
- depth estimation
- stereo pair
- depth image based rendering
- virtual view
- intermediate views
- time of flight
- depth cameras
- photorealistic
- input image
- multi view stereo
- depth images
- data sets
- single image
- ray tracing
- video sequences
- motion parallax
- real scenes
- high fidelity
- input data
- computer vision