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Learners' approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality.
Pratiti Sarkar
Kapil Kadam
Jayesh S. Pillai
Published in:
Smart Learn. Environ. (2020)
Keyphrases
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augmented reality
virtual objects
human computer interaction
virtual reality
real environment
learning games
e learning
camera tracking
real scenes
mixed reality
three dimensional
learning environment
artificial intelligence
computer generated imagery
remote collaboration
multi user
learning process
user interface