An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints.
Rain EppDayi LinCor-Paul BezemerPublished in: IEEE Trans. Games (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- interactive virtual
- three dimensional
- virtual museum
- game theory
- video games
- virtual humans
- computer games
- photorealistic
- virtual reality technology
- data mining
- game playing
- computer interface
- virtual reality environments
- computer animation
- force feedback
- mixed reality
- multi user
- nash equilibrium