3D Perception With Slanted Stixels on GPU.
Daniel Hernández JuárezAntonio EspinosaDavid VázquezAntonio M. LópezJuan C. MourePublished in: IEEE Trans. Parallel Distributed Syst. (2021)
Keyphrases
- real time
- visual perception
- stereo matching
- human perception
- graphics hardware
- parallel implementation
- high quality
- heterogeneous computing
- fronto parallel
- gpu accelerated
- gpu implementation
- curved surfaces
- graphics processing units
- machine intelligence
- parallel processing
- post processing
- dynamic programming
- object recognition