Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV.
Gareth SchottJasper van VughtPublished in: Trans. Digit. Games Res. Assoc. (2013)
Keyphrases
- digital games
- digital game based learning
- educational games
- game based learning
- learning tools
- learning environment
- digital media
- game playing
- game play
- game design
- educational tool
- educational contexts
- computer games
- role play
- serious games
- machine learning
- foreign language learners
- gender differences
- video games
- social network analysis
- artificial intelligence
- secondary school
- information technology