The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference.
Daniela Markov-VetterVanja ZanderJoachim LatschOliver G. StaadtPublished in: EGVE/EuroVR (2013)
Keyphrases
- augmented reality
- human body
- hand eye coordination
- markerless
- motion capture
- human computer interaction
- human motion capture
- body parts
- pose estimation
- reference frame
- virtual reality
- three dimensional
- human motion
- real scenes
- human pose
- inverse kinematics
- reference images
- video frames
- visual hull
- machine learning
- viewpoint
- video sequences
- face recognition
- image processing
- computer vision