The Isaacs equation for differential games, totally optimal fields of trajectories and related problems.
Efim A. GalperinPublished in: Comput. Math. Appl. (2008)
Keyphrases
- related problems
- coalitional games
- range searching
- optimal solution
- coalition structure generation
- dynamic programming
- importance sampling
- table tennis
- computer vision
- differential equations
- game theory
- video games
- computer games
- educational games
- game design
- closed form
- numerical solution
- online game
- trajectory data
- multi dimensional
- worst case
- spatio temporal
- biomedical ontologies
- moving objects