A Review of Gamification Platforms for Higher Education.
Dimitar GoshevskiJoana VeljanoskaThanos HatziapostolouPublished in: BCI (2017)
Keyphrases
- higher education
- learning technologies
- online learning
- e learning
- distance learning
- learning management systems
- hong kong
- learning in higher education
- mobile learning
- m learning
- open university
- blended learning
- hybrid learning
- technology enhanced
- user experience
- tertiary education
- literature review
- faculty members
- higher education institutions
- learning algorithm
- learning activities
- educational contexts
- knowledge practices
- web based teaching