Effectiveness of gamification in the engagement of students.
Luma da Rocha SeixasAlex Sandro GomesIvanildo José de Melo FilhoPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- game mechanics
- learning environment
- student engagement
- learning experience
- learning activities
- learning process
- higher education
- learning outcomes
- intelligent tutoring systems
- student learning
- learning opportunities
- high school students
- game design
- e learning
- helping students
- learning achievement
- virtual learning environments
- game play
- tutoring system
- problem based learning
- control group
- college students
- elementary school
- science learning
- high school
- learning objectives
- video games
- learning styles
- mobile devices