Thinking Penguin: Multimodal Brain-Computer Interface Control of a VR Game.
Robert LeebMarcel LancelleVera KaiserDieter W. FellnerGert PfurtschellerPublished in: IEEE Trans. Comput. Intell. AI Games (2013)
Keyphrases
- brain computer interface
- brain signals
- motor learning
- motor imagery
- signal processing
- virtual reality
- virtual world
- video games
- event related
- virtual environment
- healthy subjects
- eeg signals
- evoked potentials
- visuo motor
- virtual reality environments
- machine learning
- brain activity
- computer games
- high dimensional
- pattern recognition