The Accessibility of Commercial Off-The-Shelf Virtual Reality for Low Vision Users: A Macular Degeneration Case Study.
Wendy A. PowellVaughan PowellMarc CookPublished in: Cyberpsychology Behav. Soc. Netw. (2020)
Keyphrases
- virtual reality
- case study
- commercial off the shelf
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- computer vision
- virtual world
- virtual humans
- visual data mining
- computer animation
- real world
- photorealistic
- image processing
- interactive virtual
- user interface
- virtual museum
- real time
- virtual reality technology
- software components
- cooperative
- virtual training
- force feedback
- multi sensory
- artificial intelligence
- human body
- virtual space
- software architecture
- vision system
- building blocks