An analysis of the use of augmented reality and virtual reality as educational resources.
Anubis Graciela de Moraes RossettoThauany C. MartinsLuis Augusto SilvaDaiana R. F. LeithardtBeatriz María Bermejo-GilValderi R. Q. LeithardtPublished in: Comput. Appl. Eng. Educ. (2023)
Keyphrases
- virtual reality
- augmented reality
- virtual environment
- mixed reality
- virtual objects
- markerless
- tangible user interface
- real scenes
- real environment
- educational resources
- photorealistic
- machine learning
- human computer interaction
- learning objects
- three dimensional
- computer graphics
- user interface
- digital libraries
- reinforcement learning
- head mounted display
- virtual reality technology
- interactive virtual
- virtual reality environments