Multi-resolution terrain rendering with GPU tessellation.
HyeongYeop KangHan-Young JangChang-Sik ChoJungHyun HanPublished in: Vis. Comput. (2015)
Keyphrases
- multiresolution
- real time rendering
- graphics hardware
- computer graphics
- cluster of workstations
- gpu implementation
- image based rendering
- image synthesis
- graphics processors
- ray casting
- real time
- volume rendering
- wavelet transform
- coarse to fine
- hierarchical representation
- subband
- terrain modeling
- frame rate
- wavelet domain
- image fusion
- high fidelity
- implicit surfaces
- high quality
- coarse to fine strategy
- parallel implementation
- general purpose
- ray tracing
- image generation
- depth information
- gpu accelerated
- multiscale
- parallel processing
- texture mapping
- mobile robot
- shape from shading
- d scene