Work-in-Progress: What Motivators Matter When Gamifying a Learning Activity.
Christo DichevDarina DichevaPublished in: EDUCON (2022)
Keyphrases
- learning activities
- learning environment
- mobile learning
- learning objects
- mobile devices
- computer supported
- learning processes
- learning design
- learning scenarios
- learning content
- learning platform
- game based learning environment
- learning process
- e learning
- activity theory
- mobile technologies
- learning spaces
- learning companion
- learning achievement
- inquiry based learning