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Work-in-Progress: What Motivators Matter When Gamifying a Learning Activity.
Christo Dichev
Darina Dicheva
Published in:
EDUCON (2022)
Keyphrases
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learning activities
learning environment
mobile learning
learning objects
mobile devices
computer supported
learning processes
learning design
learning scenarios
learning content
learning platform
game based learning environment
learning process
e learning
activity theory
mobile technologies
learning spaces
learning companion
learning achievement
inquiry based learning