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ROAMing terrain: real-time optimally adapting meshes.
Mark A. Duchaineau
Murray Wolinsky
David E. Sigeti
Mark C. Miller
Charles Aldrich
Mark B. Mineev-Weinstein
Published in:
IEEE Visualization (1997)
Keyphrases
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real time
multiresolution
d mesh
three dimensional
real time systems
high speed
vision system
real world
data mining
learning algorithm
social networks
information systems
image processing
outdoor environments
real time rendering
rough terrain