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Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2.

Chong-U LimD. Fox Harrell
Published in: CIG (2013)
Keyphrases
  • social network data
  • virtual world
  • social networks
  • virtual environment
  • social network analysis
  • user preferences
  • social interaction
  • link prediction