Incentivizing Sharing in Realtime D2D Streaming Networks: A Mean Field Game Perspective.
Jian LiRajarshi BhattacharyyaSuman PaulSrinivas ShakkottaiVijay G. SubramanianPublished in: IEEE/ACM Trans. Netw. (2017)
Keyphrases
- serious games
- virtual environment
- real time
- game play
- game development
- game based learning
- markov random field
- data streams
- social networks
- pose estimation
- information sharing
- knowledge sharing
- closed form
- streaming data
- bayesian inference
- high bandwidth
- statistical mechanics
- video games
- computer networks
- network structure
- learning experience
- neural network