Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study.
Ioannis KaraseitanidisAngelos AmditisHarshada PatelSarah SharplesEvangelos BekiarisAlexander H. BullingerJolanda G. TrompPublished in: Int. J. Hum. Comput. Stud. (2006)
Keyphrases
- virtual reality
- case study
- virtual environment
- three dimensional
- computer graphics
- augmented reality
- virtual world
- computer animation
- virtual humans
- information systems
- photorealistic
- virtual reality technology
- multi sensory
- interactive virtual
- virtual museum
- knowledge management
- real world
- information technology
- visual data mining
- virtual space
- force feedback
- virtual training
- computer interface
- multi user
- computer vision
- machine learning