Assessing Gamification Effectiveness in Education Through Analytics.
Zornitsa YordanovaPublished in: OL2A (2021)
Keyphrases
- serious games
- st century
- data management
- learning analytics
- information and communication technologies
- educational data mining
- case study
- business intelligence
- website
- web based learning
- interactive learning
- e learning
- mobile phone
- cloud computing
- mobile learning
- data sets
- data analysis
- problem based learning
- hybrid learning
- lifelong learning