An evaluation of university education as it relates to the VFX, animation and game industries.
Margaret Lomas CarpenterFrederic I. ParkeDonald H. HouseJerry TessendorfDave WalvoordDavid ParrishJack E. StennerGracie Arenas StrittmatterMichelle RobinsonPublished in: SIGGRAPH Panels (2014)
Keyphrases
- e learning
- serious games
- case study
- information technology
- university level
- computer games
- educational environment
- distance learning
- computer graphics
- library and information science
- user interface
- role play
- educational games
- hong kong
- undergraduate and graduate
- engineering education
- digital games
- interactive narrative
- mobile games
- learning games
- game theoretic
- evaluation model
- game design
- game play
- video games
- virtual world
- virtual environment
- online learning
- supply chain