Login / Signup
GPU implementation of 3D object selection by conic volume techniques in virtual environments.
Tobias Rick
Anette von Kapri
Torsten W. Kuhlen
Published in:
VR (2010)
Keyphrases
</>
d objects
virtual environment
gpu implementation
ray casting
virtual reality
viewpoint
multi view
object recognition
pose estimation
virtual world
multiple views
real time
computer graphics
three dimensional
d mesh
general purpose
camera parameters
graphics processing units
computer vision