A Component-Based Framework to Rapidly Prototype Online Chess Games for Home Entertainment.
Wei-Po LeeLi-Jen LiuJeng-An ChiouPublished in: SMC (2006)
Keyphrases
- game playing
- imperfect information
- computer chess
- online learning
- board game
- game tree search
- general game playing
- data sets
- games played
- computer games
- online game
- artificial intelligence
- tic tac toe
- weighted majority
- game tree
- brute force
- game play
- adventure game
- educational games
- test bed
- evaluation function
- search algorithm
- cooperative