Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change.
Kate FerrisGonzalo García-MartinezGreg WadleyKathryn WilliamsPublished in: OZCHI (2020)
Keyphrases
- virtual reality
- climate change
- climate data
- virtual environment
- remote sensing
- global climate change
- fossil fuels
- computer graphics
- augmented reality
- three dimensional
- virtual reality technology
- greenhouse gases
- land cover
- virtual humans
- virtual space
- virtual museum
- tangible user interface
- learning environment
- social learning
- network security
- virtual training
- image processing