Using virtual reality to facilitate learners' creative self-efficacy and intrinsic motivation in an EFL classroom.
Yu-Ju LinHung-Chun WangPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- intrinsic motivation
- virtual reality
- english as a foreign language
- college students
- computer assisted language learning
- foreign language
- learning community
- attitudes toward
- learning environment
- statistically significant
- learning activities
- learning strategies
- language learning
- virtual environment
- cognitive style
- collaborative learning
- oral reading
- high school
- three dimensional
- computer assisted
- vocabulary learning
- student achievement
- professional development
- virtual humans
- computer graphics
- learning process
- computer mediated communication
- communication skills
- virtual world
- teaching methods
- instructional strategies
- learning styles
- job satisfaction
- e learning
- technology enhanced
- learning tools
- learning experience
- computer technology
- multimedia
- cognitive load
- cooperative learning
- pilot study
- concept mapping
- computer mediated
- learning opportunities
- knowledge building
- educational games
- student learning
- image processing
- learning outcomes