Gamifying History Using Beacons and Mobile Technologies.
Alexiei DingliDaniel MizziPublished in: IMCL (2018)
Keyphrases
- mobile technologies
- mobile phone
- mobile learning
- mobile devices
- learning scenarios
- language learning
- m learning
- mobile applications
- learning activities
- informal learning
- mobile computing
- mobile users
- network services
- learning opportunities
- learning experience
- mobile services
- information and communication technologies
- data model
- multimedia
- real time