Supporting path switching for non-player characters in a virtual environment.
Mingze XiShamus P. SmithPublished in: VR (2016)
Keyphrases
- virtual environment
- serious games
- virtual reality
- virtual world
- multi user
- physical environment
- computer graphics
- computer games
- video games
- haptic interaction
- collision detection
- haptic device
- synthetic characters
- haptic feedback
- virtual space
- virtual agents
- virtual humans
- learning processes
- e learning
- computer vision
- real time