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Virtual Augmented Exercise Gaming for Older Adults.
Paul van Schaik
Jonathan Blake
Fred Pernet
Iain R. Spears
Clive Fencott
Published in:
Cyberpsychology Behav. Soc. Netw. (2008)
Keyphrases
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older adults
virtual environment
web accessibility
computer literacy
ambient assisted living
smart home
virtual reality
computer games
government services
augmented reality
educational games
video games
user groups
assistive technology
management system
cognitive load