Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191).
Simon M. LucasMichael MateasMike PreussPieter SpronckJulian TogeliusPublished in: Dagstuhl Reports (2012)
Keyphrases
- computational intelligence
- evolutionary computation
- intelligent systems
- power system
- game theoretic
- game theory
- artificial neural networks
- fuzzy logic
- game tree search
- game design
- computer games
- artificial intelligence
- learning agents
- artificial life
- engineering systems
- machine learning
- video games
- swarm intelligence
- game playing
- nash equilibria
- fuzzy systems
- serious games
- real world
- human computation
- perfect information
- monte carlo tree search
- biomedical imaging
- online game
- advances in computational intelligence
- educational games
- genetic programming
- computational intelligence methods
- leader follower
- pure nash equilibria
- collaborative e learning
- game play
- stochastic games
- game based learning
- data sets
- control system
- neural network